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Farscape, which is headed toward its fourth season on the Sci Fi Channel, has been
praised by fans and critics alike as "The best Science Fiction on television."
Produced by The Henson Company, the series follows the exploits of astronaut/scientist John
Crichton whose space shuttle-like ship, Farscape, is one of mankind's early experiments in
faster-than- light travel. On its initial flight, the faster-than-light ship plunges into a
wormhole in space and emerges in a distant part of the universe. Crichton is rescued by and
eventually becomes part of a motley crew of alien fugitives aboard a huge living starship
known as a Leviathan. However, to discover what sets Farscape apart from its Science Fiction
brethren, viewers have to look at the show's characters.
Rather than have each
character as an almost allegorical representative of an entire race, the aliens who populate
Farscape are treated as individuals. They all have positive and weak points, strengths and
flaws, although some are more flawed than others. Not only do their personalities clash and
conflict, but at times the show's heroes are ready to kill one another. It's quite different
from the camaraderie found among the crews on most other TV Science Fiction programs. Another
distinctive feature of Farscape's characters is their appearance. Extensive prosthetic makeup
and detailed character designs for a majority of the characters on the show is the norm. This
also gives Farscape a different edge from much other SF programming.
The man in charge of
creating and maintaining this wide assortment of aliens is David Elsey, the creative
supervisor for the Henson Creature Shop. David, who trans- planted himself from his native
London to Australia for his stint on Farscape, had worked with the Henson Creature Shop on
several occasions and wasn't surprised to hear from them when they called about Farscape. He
was surprised to be offered the job as supervisor, especially since it would mean he'd have to
shut down his own effects company in England and move to Australia. However, It. was probably
one of the best moves a guy who spent his childhood dreaming of creating monsters could
make.
As with many of his
colleagues in the makeup effects business, David started out as a fan who discovered he wanted
to do more than just watch strange and wonderful creatures on the screen. In trying to figure
out how to go about making a living creating monsters, David’s young mind latched onto a novel
approach. "When I first started I wasn't sure what I wanted to do. I knew that I was a fan
of creature features and anything I could find to read about It, but hadn't really grasped the
Idea 1hat making monsters was anyone's job. If anything, I wanted to be a doctor so that I could
basically be Peter Gushing as Baron Frankenstein and get to create monsters to my heart's
content. It never occurred to me that the rest of the medical profession might not take too
kindly to this. About the only way I could satisfy my need (as fresh corpses were quite
difficult to come by at that time} was to read monster mags, watch late night horror films and
buy lots of Aurora model kits. Yeah! Aurora rocked as far as I was concerned; But no matter how
hard I tried to make them, in the end I was never satisfied."
Although he enjoyed the
idea of modeling, it just wasn't enough for David. He soon discovered that he wanted more from
his creations and at the time his skills weren't sufficiently honed to garner the results he
desired. "The boxes were the best thing about the models because (A), they didn't look like
the models inside and (B), they had atmosphere, which is hard to pull off when you're seven
years old and you're staring at your badly painted Dracula model (with glowing head) in your
bedroom. The other thing that frustrates you when you're a kid is that try as you might, model
kits never quite got the reaction you wanted from people. For one thing, they don't move and
unlike their full sized counterparts, they don't terrify or thrill your mates at school. It was
frustrating.

Then I read an article
about Jack Pierce and Roy Ashton and I realized that these two had made just about every
creature I'd ever liked at that point in my life. From that point on, at about ten years old, I
knew what I wanted to be. I started to specifically look for articles on makeup and special
effects and that was how I started to learn about Dick Smith. He became my hero, as he still
Is."
There are times, even now
when David's childhood experiences and memories are dredged up in some of the strangest and most
coincidental ways. "8y the way, here's something you may find funny. When I was a kid I had
a book by Alan Frank, called Horror Movies or something, and on the cover, which I was obsessed
with, was Peter Gushing as Frankenstein and his young assistant performing a brain operation in
a still from Frankenstein and the Monster from Hell. I was obsessed with this picture and wished
that I were the assistant helping to create the creature. Flash-forward to Farscape season three
and I found myself turning actor Shane Briant into a monster who was none other than the Baron's
assistant in that picture. I know I'm thirty-four, but stuff like that still throws me."
David spent many youthful
years practicing and experimenting with makeup with only limited knowledge of what he was doing.
Even though he lacked a definitive road map and wasn't encouraged by friends or family, David
persisted and ultimately found a way to learn more about his .chosen trade. "I’ve known
that I wanted to do this since I was ten. However, I can't recall anybody at school or at home
exactly rejoicing in that fact. My aunt was kind enough to let me set up a small workshop in her
house, as the smell of burning rubber was starting to lose its appeal in my parents' kitchen and
I spent every second I had round there trying to figure out how this stuff was done. There
weren't really any good books or articles about makeup then. I kind of had to construct a jigsaw
of information gleaned from hundreds of snippets of articles and pictures of people like Dick
(Smith) actually working. This was hard work, but fun. Eventually I started to write to my
heroes and ask questions."
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A Kiss Is but a Kiss! |
Correspondence led David
into hands-on relationships with working effects professionals. As these things happen, with
persistence and many studio visits, David's interest turned into employment. "At this time
Chris Tucker started to help me out with information and I started to visit him fairly regularly
and pretty soon I was visiting Rick Baker on Greystoke at Elstree Studios. I became a sort of a
studio hermit at sixteen and used to see Jim Henson so regularly around the studio (he was
shooting Labyrinth) that he used to say hello to me and wave at me as he assumed that I must be
working on the film. Also at the studio was Lyle Conway who was Jim's creative supervisor on
Dark Crystal, Return to Oz and Dreamchild. I was very inspired by his work, so I kept visiting
him until I suppose he was so sick of me that he hired me. That was on Little Shop of Horrors.
Lyle became and remains my friend and inspiration to this day. Also on that film was a puppeteer
by the name of Brian Henson, need I say more?"
That fateful meeting and
working side-by-side with Brian Henson would lead David to Farscape, but there was still time
needed to hone his skills, an accomplishment which only comes with experience. "Actually it
took a long time to get around to working for Henson as I pretty much jumped from film to film
after that including Hellraiser, which was as far from what Henson's was doing as you could
wish. But eventually I was at Elstree again, this time on Indiana Jones and the Last Crusade and
I used to go and visit my mates who were working on The Storyteller (which I still think is the
best thing that the Creature Shop has done prior to Farscape). John Stevenson said, "Why
don't you come and play at the Creature Shop," so I did and I helped with the boy-to-mouse
transformations (doing the mechs) on The Witches and helped Steve Norrington (director of Blade)
with Angelica Huston's makeup. After one film I left Henson's to do other things such as Alien
3, and after awhile set up my own shop to do Steve Norrington's first film Death Machine. My
company was called Creature Effects and I ran that for three years until Henson's called me
about Farscape." As a die-hard Science Fiction fan, David was eager to tackle the challenge
of Farscape. but as with any major decision in life, it was a difficult choice to make. He had
to leave his home and family, travel to another country and set up an entirely new life.
"I'd known about Farscape as an idea for about three years, but the weird thing was that
there wasn't much industry buzz about it. I'm a Sci Fi nut so to me it was like being handed the
Holy Grail and I wanted to make the best of it. It's hard to believe now, but everyone I talked
to from Henson's was lukewarm about it, It was like 'Oh yeah. episodic Sci Fi doesn't work
unless your name's Gene Roddenberry or Muppets in Space' Terrible! But I thought, and continue
to believe, that things are only as good as you make them. So I closed my life down in England
and set off into the unknown."
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Applying prosthhetics
to
Diagnosan Tocot |
Once in Australia, David
found that instead of just being another country, it was a whole other world. He quickly found
reason to identify closely with Farscape's lead human character. It's become a sort of joke now.
but without knowing it my life was about to mirror what was happening to John Crichton in
Farscape. I was hit by culture shock. Absolutely nothing that I did in the UK worked any more.
Materials were different; I had no idea how to find things or who to hire. And of course nothing
was one hundred percent working that had been built in the UK, as there are always bugs that
need sorting out with new puppets when you start filming. On top of that, I had successfully
talked the producer into doing outlandish creatures way beyond the usual foreheads on TV Sci FI.
All this with only, a few short weeks till we started the continuous build and shoot that was to
become Farscape. I was literally lost in space!"
The Henson Creature Shop
has a history of providing effects for films and television both for outside projects and Henson
productions. But Henson has an even longer history of puppetry (or Muppetry) to call upon as
well. However. that reputation can become a liability as well as an asset especially among
critics and naysayers. It's something David feels they have overcome with Farscape.
"Henson's have been doing this for a long time and its hard to think of another company
that would be better suited for this type of work and would have the clout to kickstart a
project like this.
But I got the feeling by
looking at what they had done with the original designs that they were trying to break the mold
from what they usually do. I’ve always felt that there is a Henson look and I felt it
important to separate Farscape from that look to escape the Muppets in Space jibe that we would
inevitably get. These days you only hear the Muppet thing from the more lazy journalists who
probably haven't seen the show. The show is quite pleasingly black (In its vision)
actually."
Although David wasn't
involved with all the initial designs and creation of the characters on Farscape. he has still
had much hands-on experience with their day-to-day operation. More than just designing and
building the characters, David is charged with making them function for the cameras and keeping
them In good working order. "I wasn't Involved in the original design work on the show and
didn't build the main characters, so it's not possible for me to describe how they came about
except to say that they were designed copiously during the many years that Farscape took to get
off the ground. Since then I have modified most of them and rebuilt some of them to improve how
they look and work. The original build was around nine months and took place in England." .
The characters of Rygel,
the imperious and untrustworthy former monarch of the Hynerian race and Pilot, who as his name
implies is the pilot of the living ship known as Moya, are probably the most complex and
interesting characters on a TV series to be portrayed by puppets. Rygel, who started his life as
more of a Muppet type creation with cable and hand controls and a few animatronics, has evolved
over the seasons to a more fully animatrionically operated character. Since he is a main
character in the show it is necessary to maintain more than one Rygel for safety purposes. David
commented, "We now have two versions of Rygel; three if you count the stunt version (touch
wood, so far in three years we have never needed the back up!)."
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Tocot and Grunchlk |
Pilot takes seven
puppeteers to operate with one person actually inside the pilot puppet. The voice for Pilot is
provided by the actor who also portrays one of the show's main villains, Lani John Tupu. Tupu
plays Peacekeeper Captain Crais, who is perpetually in pursuit of Moya and her crew. He has even
found himself in scenes where Crais has had a face-to-face confrontation with Pilot and when the
final voiceovers were completed, he found he was responding to his own acting. Since Pilot is
actually a part of the living ship, Moya, the question occurs, was he designed in parallel with
the ship or was the ship created first and Pilot made to fit into that design? David was easily
able to provide an answer, "Pilot was created before the ship was designed and Ricky Ayres
had to tie his incredible set design in with the puppet."
Farscape uses a fair
amount of Computer Graphics work, but it seems to be mostly confined to ships and things going
on out in space. At the same time, there is also a great deal of practical, on the set, in front
of the camera character and creature work. With the seamlessness of today's computer work it
almost becomes inevitable to ask, Is there a point where the two come together? Is there CG
involved in some of the characters and how does this affect what is done with the characters
while shooting? David is quick to say that what is seen on screen is, for the most part, what
was filmed on the set. "Our creatures are mostly performed live. Sometimes we use CG to
remove a rig, but I'm proud to say that our stuff is almost always on set so that the actors can
interact with them. This is important as I think you can sense the difference when the actors
are playing against something that is in the shot actually acting back,"
On a show like Farscape
where people and creatures, costumes and sets overlap each other, it is almost a certainty that
the work of the various departments would intermingle as well. "Sometimes our work does
overlap with other departments. A good example of this Is in season one where we felt that our
techniques were better suited to the construction of the Drak egg sack set in episode 2. Also,
we do a lot of the creature costumes on the more outlandish creatures as it makes sense to do
the fabrication and costume in one as it he1ps us get a continuity of look and movement. Also,
our approach and the materials we use are quite different to what a straight costume designer
would use. This also lends a more alien feel to our stuff."
As an artist and a
creator, David is understandably proud of his work over the seasons. Among the many creatures
and characters that he's had a hand in, David is able to pick several as his favorites and one
in particular that has made a lasting impression on everyone who follows Farscape. "Having
done three seasons now, I have many favorites among our creatures. I love Turac the Sheyang from
season two, the Scarrans and Tocot the surgeon, also from season two. I also like Rygel and
Pilot, of course, but most of all, my favorite is Scorpius. He not only represents the way
Farscape started to change direction and get darker, he is a great amalgam of Wayne Pygram’s
acting and dare I say it, a rather nice makeup design."
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Dave Elsey airbrushing Scorpius |
Not only did the character
of Scorpius provide David with one of his favorite designs, it is also one of those occasions
where a makeup artist must not only create a character, but he must also discover or create a
special material in order to achieve a special appearance. Under a two-week deadline, David
worked with Colin Ware and Damien Martin creating a makeup material that would provide a pale
translucency to Scorpius' flesh. "Scorpy's makeup is Hotflesh, which we invented for his
character because I've seen many pale makeups get that joker, clown-like look that doesn't read
like it's the character's own translucent flesh color. Hotflesh is translucent so it doesn't
suffer from this. I still use foam though, just because I like it. However, I can see myself
moving over to Hotflesh for good one day."
On many shows involving
elaborate makeups on a number of characters, the makeup department keeps a variety of alien parts on hand when a quick job is
needed. Under the tight deadlines imposed by a weekly series, it's a reasonable and sensible
move. However, David doesn't maintain a stockpile of bits and pieces; he'd rather face the time
pressures and create his creatures from scratch. "We almost never reuse things and we don't
make creatures out of stock parts. I stand by this on principle and that's why we are in
constant hell on Farscape!!! Hee hee. I'm steeped in Horror and Sci Fi, models and fantasy books
so inspiration isn't a problem. The real problem is the usual two weeks that production gives us
to build everything in. Which is a tall order when you consider how long the original puppets
took to create."
David's not the only one
who has to face those killer deadlines and he is not one to take all the credit for the
creations that put the life into Farscape. "None of this would be possible without a good
team and I have the best people that Oz has to offer, in particular Damien Martin, Adam
Johansen, Brett Becham (the most amazing mold makers in the world), Martin Rezard and especially
Colin Ware without whom I couldn't do Farscape. Becky Hunt, my coordinator (without whom I'd
have gone mad long ago) and Lou Elsey, fabricator and creature costume designer without whom the
creatures would only be half as good."
Of course, David and his
crew realize that the show couldn't be the success it is without the support of its fans
worldwide. "We are a great team and we try to see what we are doing from a fan's
perspective. We want Farscape to be the sort of show that would excite us. The ultimate fan boy
thrill for us would be to see as many of our creations as possible as model kits in the pages of
this magazine. |